ÌAdrian KowalikPÎ

ADRIAN KOWALIK

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MCCVV

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ÌAdrian KowalikPÎ

ADRIAN KOWALIK

Home

Projects

About

MCCVV

Contact

ÌAdrian KowalikPÎ

ADRIAN KOWALIK

Projects

Projects

Projects

all works

A showcase of selected projects that I've created or took part in

2025
2025
2025
Battlefield 6 Main Menu Redesign

UI/UX Design

Figma

Personal Project

I redesigned an existing UI through competitive analysis, wireframing, and iteration. This project let me explore new concepts, gather peer feedback, and push my designs further. It strengthened my end-to-end design process.

Project page

Case Study

Battlefield 6 Main Menu Redesign

UI/UX Design

Figma

Personal Project

I redesigned an existing UI through competitive analysis, wireframing, and iteration. This project let me explore new concepts, gather peer feedback, and push my designs further. It strengthened my end-to-end design process.

Project page

Case Study

Battlefield 6 Main Menu Redesign

UI/UX Design

Figma

Personal Project

I redesigned an existing UI through competitive analysis, wireframing, and iteration. This project let me explore new concepts, gather peer feedback, and push my designs further. It strengthened my end-to-end design process.

Project page

Case Study

Sunbeat City

Game Project

UE5

2nd Year University Project

This 2-month student project put me in charge of UI/UX within a 21-person team. I worked closely with artists and developers, adapting designs as the scope shifted. It taught me how to align UI work with broader production needs.

Project page

Case Study

Sunbeat City

Game Project

UE5

2nd Year University Project

This 2-month student project put me in charge of UI/UX within a 21-person team. I worked closely with artists and developers, adapting designs as the scope shifted. It taught me how to align UI work with broader production needs.

Project page

Case Study

Sunbeat City

Game Project

UE5

2nd Year University Project

This 2-month student project put me in charge of UI/UX within a 21-person team. I worked closely with artists and developers, adapting designs as the scope shifted. It taught me how to align UI work with broader production needs.

Project page

Case Study

Soaked in Sin

Game Project

UE5

Global Game Jam 2025

Soaked in Sin is an anthology of 3 games created for Global Game Jam 2025. Together with 11 teammates we created this game within 48 hours. I implemented and directed the UI's artstyle.

Project page

Soaked in Sin

Game Project

UE5

Global Game Jam 2025

Soaked in Sin is an anthology of 3 games created for Global Game Jam 2025. Together with 11 teammates we created this game within 48 hours. I implemented and directed the UI's artstyle.

Project page

Soaked in Sin

Game Project

UE5

Global Game Jam 2025

Soaked in Sin is an anthology of 3 games created for Global Game Jam 2025. Together with 11 teammates we created this game within 48 hours. I implemented and directed the UI's artstyle.

Project page

2024
2024
2024
Persona 3 Reload UI Recreation

UI Recreation

UE5

2nd Year University Project

I recreated a complex, stylized menu in Unreal Engine 5 using CommonUI. This involved building custom systems for dynamic button management and recreating the original UI materials. It deepened my technical understanding of UE5's UI framework.

Case Study

Persona 3 Reload UI Recreation

UI Recreation

UE5

2nd Year University Project

I recreated a complex, stylized menu in Unreal Engine 5 using CommonUI. This involved building custom systems for dynamic button management and recreating the original UI materials. It deepened my technical understanding of UE5's UI framework.

Case Study

Persona 3 Reload UI Recreation

UI Recreation

UE5

2nd Year University Project

I recreated a complex, stylized menu in Unreal Engine 5 using CommonUI. This involved building custom systems for dynamic button management and recreating the original UI materials. It deepened my technical understanding of UE5's UI framework.

Case Study

Drifted Away

Game Project

UE5

Game Jam Project

Drifted away is a side-scrolling game created for a BUAS Winter Game Jam, where you play as a cloud and have to push a raft across the ocean.

Project page

Drifted Away

Game Project

UE5

Game Jam Project

Drifted away is a side-scrolling game created for a BUAS Winter Game Jam, where you play as a cloud and have to push a raft across the ocean.

Project page

Drifted Away

Game Project

UE5

Game Jam Project

Drifted away is a side-scrolling game created for a BUAS Winter Game Jam, where you play as a cloud and have to push a raft across the ocean.

Project page

Ortus

Game Project

UE5

1st Year University Project

My first bigger project that I designed UI and UX for. Ortus is a twin-stick top-down shooter inspired by Nex Machina.

Project page

Ortus

Game Project

UE5

1st Year University Project

My first bigger project that I designed UI and UX for. Ortus is a twin-stick top-down shooter inspired by Nex Machina.

Project page

Ortus

Game Project

UE5

1st Year University Project

My first bigger project that I designed UI and UX for. Ortus is a twin-stick top-down shooter inspired by Nex Machina.

Project page

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Let’s get in touch!

Contact me!

ÌAdrian KowalikPÎ

ADRIAN KOWALIK

Click to copy

contact@adrian-kowalik.com

© 2025 Adrian Kowalik. All rights reserved.

Back to top

Let’s get in touch!

Contact me!

ÌAdrian KowalikPÎ

ADRIAN KOWALIK

Click to copy

contact@adrian-kowalik.com

© 2025 Adrian Kowalik. All rights reserved.

Back to top

Let’s get in touch!

Contact me!

ÌAdrian KowalikPÎ

ADRIAN KOWALIK

Click to copy

contact@adrian-kowalik.com

© 2025 Adrian Kowalik. All rights reserved.