Adrian

Adrian

Kowalik

I'm a game UI/UX designer,
who bridges design and implementation

Selected works

A showcase of selected projects that I've created or took part in

Projects

Projects

Projects

Persona 3 Reload UI Recreation

Game Project

UI Recreation

BUas Y2 Project

My recreation of Persona 3 Reload's Pause Menu in Unreal Engine 5. I recreated all of the UI materials used in the original and the menu's behaviour.

Persona 3 Reload UI Recreation

Game Project

UI Recreation

BUas Y2 Project

My recreation of Persona 3 Reload's Pause Menu in Unreal Engine 5. I recreated all of the UI materials used in the original and the menu's behaviour.

Persona 3 Reload UI Recreation

Game Project

UI Recreation

BUas Y2 Project

My recreation of Persona 3 Reload's Pause Menu in Unreal Engine 5. I recreated all of the UI materials used in the original and the menu's behaviour.

Battlefield 6 Main Menu Redesign

UI/UX Design

Personal Project

My redesign of the Battlefield 6's Main Menu. The redesign focused on enhancing the player flow while maintaining the game's aesthethic.

Battlefield 6 Main Menu Redesign

UI/UX Design

Personal Project

My redesign of the Battlefield 6's Main Menu. The redesign focused on enhancing the player flow while maintaining the game's aesthethic.

Battlefield 6 Main Menu Redesign

UI/UX Design

Personal Project

My redesign of the Battlefield 6's Main Menu. The redesign focused on enhancing the player flow while maintaining the game's aesthethic.

Sunbeat City

Game Project

UX/UI Design

BUas Y2 Project

Sunbeat City is a First-Person Parkour Game set in a Solarpunk Themed-City. Join Sunny in her parkour adventure across the rooftops of Sunbeat City, collecting lost instruments and becoming a soloist to the soundtrack of the city!

Sunbeat City

Game Project

UX/UI Design

BUas Y2 Project

Sunbeat City is a First-Person Parkour Game set in a Solarpunk Themed-City. Join Sunny in her parkour adventure across the rooftops of Sunbeat City, collecting lost instruments and becoming a soloist to the soundtrack of the city!

Sunbeat City

Game Project

UX/UI Design

BUas Y2 Project

Sunbeat City is a First-Person Parkour Game set in a Solarpunk Themed-City. Join Sunny in her parkour adventure across the rooftops of Sunbeat City, collecting lost instruments and becoming a soloist to the soundtrack of the city!

Soaked in Sin

Game Project

UX/UI Design

Global Game Jam 2025

Soaked in Sin is an anthology of 3 games created for Global Game Jam 2025. Together with 11 teammates we created this game within 48 hours. I implemented and directed the UI's artstyle.

Soaked in Sin

Game Project

UX/UI Design

Global Game Jam 2025

Soaked in Sin is an anthology of 3 games created for Global Game Jam 2025. Together with 11 teammates we created this game within 48 hours. I implemented and directed the UI's artstyle.

Soaked in Sin

Game Project

UX/UI Design

Global Game Jam 2025

Soaked in Sin is an anthology of 3 games created for Global Game Jam 2025. Together with 11 teammates we created this game within 48 hours. I implemented and directed the UI's artstyle.

Who am I?

About

About

About

I'm Adrian, a game UI/UX designer who bridges the gap between user-friendly design and functional implementation. Currently studying at Breda University of Applied Sciences, I design interfaces in Figma and bring them to life in Unreal Engine 5.

Originally from Poland, I moved to the Netherlands to study in one of Europe's best game design universities. When I'm not iterating on designs, you'll find me playing interesting video games and reading history books.

I'm Adrian, a game UI/UX designer who bridges the gap between user-friendly design and functional implementation. Currently studying at Breda University of Applied Sciences, I design interfaces in Figma and bring them to life in Unreal Engine 5.

Originally from Poland, I moved to the Netherlands to study in one of Europe's best game design universities. When I'm not iterating on designs, you'll find me playing interesting video games and reading history books.

I'm Adrian, a game UI/UX designer who bridges the gap between user-friendly design and functional implementation. Currently studying at Breda University of Applied Sciences, I design interfaces in Figma and bring them to life in Unreal Engine 5.

Originally from Poland, I moved to the Netherlands to study in one of Europe's best game design universities. When I'm not iterating on designs, you'll find me playing interesting video games and reading history books.

Tools

Tools I Use

Software that power my design and development process.

Tools

Tools I Use

Software that power my design and development process.

Tools

Tools I Use

Software that power my design and development process.

Unreal Engine 5

Game Development

Game development and prototyping.

Unreal Engine 5

Game Development

Game development and prototyping.

Unreal 5

Game Dev

Game development and prototyping.

figma

Design

UI/UX design, prototyping, and collaboration.

figma

Design

UI/UX design, prototyping, and collaboration.

figma

Design

UI/UX design, prototyping, and collaboration.

Photoshop

Asset creation

UI assets concepting and editing.

Photoshop

Asset creation

UI assets concepting and editing.

Photoshop

Asset creation

UI assets concepting and editing.

Rive

UI Animation

Interactive UI design and animation.

Rive

UI Animation

Interactive UI design and animation.

Rive

UI Animation

Interactive UI design and animation.

Framer

Web Development

No-code website building and animations.

Framer

Web Development

No-code website building and animations.

Framer

Web Dev

No-code website building and animations.

Testimonials

Testimonials

Testimonials

What others Say

"Adrian is a hard worker. He is able to go through the entire UI pipeline. He can work together with artist without any trouble to create a cohesive UI. He is easy to work with and he can adapt to changes to the project."

"Adrian is a hard worker. He is able to go through the entire UI pipeline. He can work together with artist without any trouble to create a cohesive UI. He is easy to work with and he can adapt to changes to the project."

"Adrian is a hard worker. He is able to go through the entire UI pipeline. He can work together with artist without any trouble to create a cohesive UI. He is easy to work with and he can adapt to changes to the project."

Lasse "Ace" Meerburg

Producer