Selected works
A showcase of selected projects that I've created or took part in
Projects
Projects
Projects

Persona 3 Reload UI Recreation
Game Project
UI Recreation
BUas Y2 Project
My recreation of Persona 3 Reload's Pause Menu in Unreal Engine 5. I recreated all of the UI materials used in the original and the menu's behaviour.

Persona 3 Reload UI Recreation
Game Project
UI Recreation
BUas Y2 Project
My recreation of Persona 3 Reload's Pause Menu in Unreal Engine 5. I recreated all of the UI materials used in the original and the menu's behaviour.

Persona 3 Reload UI Recreation
Game Project
UI Recreation
BUas Y2 Project
My recreation of Persona 3 Reload's Pause Menu in Unreal Engine 5. I recreated all of the UI materials used in the original and the menu's behaviour.

Battlefield 6 Main Menu Redesign
UI/UX Design
Personal Project
My redesign of the Battlefield 6's Main Menu. The redesign focused on enhancing the player flow while maintaining the game's aesthethic.

Battlefield 6 Main Menu Redesign
UI/UX Design
Personal Project
My redesign of the Battlefield 6's Main Menu. The redesign focused on enhancing the player flow while maintaining the game's aesthethic.

Battlefield 6 Main Menu Redesign
UI/UX Design
Personal Project
My redesign of the Battlefield 6's Main Menu. The redesign focused on enhancing the player flow while maintaining the game's aesthethic.

Sunbeat City
Game Project
UX/UI Design
BUas Y2 Project
Sunbeat City is a First-Person Parkour Game set in a Solarpunk Themed-City. Join Sunny in her parkour adventure across the rooftops of Sunbeat City, collecting lost instruments and becoming a soloist to the soundtrack of the city!

Sunbeat City
Game Project
UX/UI Design
BUas Y2 Project
Sunbeat City is a First-Person Parkour Game set in a Solarpunk Themed-City. Join Sunny in her parkour adventure across the rooftops of Sunbeat City, collecting lost instruments and becoming a soloist to the soundtrack of the city!

Sunbeat City
Game Project
UX/UI Design
BUas Y2 Project
Sunbeat City is a First-Person Parkour Game set in a Solarpunk Themed-City. Join Sunny in her parkour adventure across the rooftops of Sunbeat City, collecting lost instruments and becoming a soloist to the soundtrack of the city!

Soaked in Sin
Game Project
UX/UI Design
Global Game Jam 2025
Soaked in Sin is an anthology of 3 games created for Global Game Jam 2025. Together with 11 teammates we created this game within 48 hours. I implemented and directed the UI's artstyle.

Soaked in Sin
Game Project
UX/UI Design
Global Game Jam 2025
Soaked in Sin is an anthology of 3 games created for Global Game Jam 2025. Together with 11 teammates we created this game within 48 hours. I implemented and directed the UI's artstyle.

Soaked in Sin
Game Project
UX/UI Design
Global Game Jam 2025
Soaked in Sin is an anthology of 3 games created for Global Game Jam 2025. Together with 11 teammates we created this game within 48 hours. I implemented and directed the UI's artstyle.
Who am I?
About
About
About

I'm Adrian, a game UI/UX designer who bridges the gap between user-friendly design and functional implementation. Currently studying at Breda University of Applied Sciences, I design interfaces in Figma and bring them to life in Unreal Engine 5.
Originally from Poland, I moved to the Netherlands to study in one of Europe's best game design universities. When I'm not iterating on designs, you'll find me playing interesting video games and reading history books.
I'm Adrian, a game UI/UX designer who bridges the gap between user-friendly design and functional implementation. Currently studying at Breda University of Applied Sciences, I design interfaces in Figma and bring them to life in Unreal Engine 5.
Originally from Poland, I moved to the Netherlands to study in one of Europe's best game design universities. When I'm not iterating on designs, you'll find me playing interesting video games and reading history books.
I'm Adrian, a game UI/UX designer who bridges the gap between user-friendly design and functional implementation. Currently studying at Breda University of Applied Sciences, I design interfaces in Figma and bring them to life in Unreal Engine 5.
Originally from Poland, I moved to the Netherlands to study in one of Europe's best game design universities. When I'm not iterating on designs, you'll find me playing interesting video games and reading history books.
Tools
Tools I Use
Software that power my design and development process.
Tools
Tools I Use
Software that power my design and development process.
Tools
Tools I Use
Software that power my design and development process.
Unreal Engine 5
Game Development
Game development and prototyping.
Unreal Engine 5
Game Development
Game development and prototyping.
Unreal 5
Game Dev
Game development and prototyping.
figma
Design
UI/UX design, prototyping, and collaboration.
figma
Design
UI/UX design, prototyping, and collaboration.
figma
Design
UI/UX design, prototyping, and collaboration.
Photoshop
Asset creation
UI assets concepting and editing.
Photoshop
Asset creation
UI assets concepting and editing.
Photoshop
Asset creation
UI assets concepting and editing.
Rive
UI Animation
Interactive UI design and animation.
Rive
UI Animation
Interactive UI design and animation.
Rive
UI Animation
Interactive UI design and animation.
Framer
Web Development
No-code website building and animations.
Framer
Web Development
No-code website building and animations.
Framer
Web Dev
No-code website building and animations.
Testimonials
Testimonials
Testimonials
What others Say
"Adrian is a hard worker. He is able to go through the entire UI pipeline. He can work together with artist without any trouble to create a cohesive UI. He is easy to work with and he can adapt to changes to the project."
"Adrian is a hard worker. He is able to go through the entire UI pipeline. He can work together with artist without any trouble to create a cohesive UI. He is easy to work with and he can adapt to changes to the project."
"Adrian is a hard worker. He is able to go through the entire UI pipeline. He can work together with artist without any trouble to create a cohesive UI. He is easy to work with and he can adapt to changes to the project."
Lasse "Ace" Meerburg
Producer